Baby's First Raid!bulbapedia.bulbagarden.net/wiki/Baby_Pok%C3%A9monEdit: I have NO IDEA why a lot of the text turned blue, lol. I was just trying to use the default pictures from Bulbapedia and now have the post is blue!?
I don't know why this idea cam to me, but the idea of using Baby Pokémon for a bunch of very easy Raids popped into my mind today. So here we go!
To make these a little bit more interesting, I've tried to give each of them at least one "
Egg Move" and interesting Teralastilization. Some were more successful than others, but damn did this list get away from me. LOL!
16: Azurillarchives.bulbagarden.net/media/upload/7/75/0298Azurill.png Normal/Fairy
Toughness: 4 Wounds: 4 [two stages]
[wounds 2] Teralastilization: Water [wounds 2]
Raid Token: 1
Ability: Thick Fat [The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.]
Moves
-Charm(Fairy): 1d4 [The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.]
-Slam(Normal): 1d4 [The target is slammed with a long tail, vines, or the like to inflict damage.]
-Belly Drum(Normal): 1d6 [The user maximizes its Attack stat but loses HP equal to half its max HP.]
-Aqua Jet(Water): 1d4 [The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.]
17: Bedewarchives.bulbagarden.net/media/upload/f/f9/0406Budew.png Grass/Poison
Toughness: 4 Wounds: 4 [2 stages]
[wounds 2] Teralastilization: Psychic [wounds 2]
Raid Token
Ability: Poison Point [Contact with the Pokémon may poison the attacker.]
Moves
-Extrasensory(Psychic): 1d4 [The user attacks with an odd, unseeable power. This may also make the target flinch.]
-Growth(Normal): 1d4 [The user's body grows all at once, boosting the Attack and Sp. Atk stats.]
-Razor Leaf(Grass): 1d4 [Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.]
-Sleep Powder(Grass): 1d4 [The user scatters a cloud of soporific dust that puts the target to sleep.]
18: Bronslyarchives.bulbagarden.net/media/upload/4/47/0438Bonsly.png Rock
Toughness: 4 Wounds: 4 [2 stages]
[2 wounds] Teralistization Ghost [2 wounds]
Raid Tokens 1
Ability: Rock Head [Protects the Pokémon from recoil damage.]
Moves
-Double-Edge(Normal): 1d4
-Curse(Ghost): 1d4
-Rollout(Rock): 1d6 [The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits]
-Rock Slide(Rock): 1d6 [Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.]
19: Chingling
archives.bulbagarden.net/media/upload/2/2f/0433Chingling.png Psychic
Toughness: 4 Wounds: 4 [2 stages]
[wounds 2] Terastallization: Psychic [wounds 2]
Raid Tokens 1
Ability: Levitate [By floating in the air, the Pokémon receives full immunity to all Ground-type moves.]
Moves
-Cosmic Power(Psychic): 1d6 [The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.]
-Astonish(Ghost): 1d4 [The user attacks the target by crying out in a startling fashion. This may also make the target flinch.]
-Stored Power(Psychic): 1d6 [The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.]
-Hypnosis(Psychic): 1d6 [The user employs hypnotic suggestion to make the target fall asleep.]
20: Cleffaarchives.bulbagarden.net/media/upload/7/73/0173Cleffa.png Fairy
Toughness: 4 Wounds: 4 [2 stages]
[wounds 2] Terastallization: Normal [wounds 2]
Raid Tokens 1
Ability: Magic Guard [The Pokémon only takes damage from attacks.]
Moves
-Wish(Normal): 1d4 [One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.]
-Disarming Voice(Fairy): 1d6 [Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.]
-Charm(Fairy): 1d6 [The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.]
-Sing(Normal): 1d4
21: Elekid
archives.bulbagarden.net/media/upload/9/93/0239Elekid.pngElectric
Toughness: 4 Wounds: 4 [2 stages]
[2 wounds] Terastallization: Fighting [2 wounds]
Raid Tokens 1
Ability: Static [The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.]
Moves
-Dynamic Punch(Fighting): 1d4 [The user attacks by punching the target with full concentrated power. This also confuses the target.]
-Thunder Punch(Electric): 1d6 [The target is attacked with an electrified punch. This may also leave the target with paralysis.]
-Light Screen(Psychic): 1d4
-Discharge(Electric): 1d6 [The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.]
22: Happiny
archives.bulbagarden.net/media/upload/7/71/0440Happiny.png Normal
Toughness: 4 Wounds: 4 [2 stages]
[wounds 2] Terastallization: Fighting [wounds 2]
Raid Tokens 1
Ability: Serene Grace [Raises the likelihood of additional effects occurring when the Pokémon uses its moves.]
Moves
-Seismic Toss(Fighting): 1d4 [The target is thrown using the power of gravity. It inflicts damage equal to the user's level.]
-Heal Bell(Normal): 1d6 [The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.]
-Defense Curl(Normal): 1d6 [The user curls up and boosts its Defense stat.]
-Pound(Normal): 1d6 [The target is physically pounded with a long tail, a foreleg, or the like.]
23: Igglypuffarchives.bulbagarden.net/media/upload/0/06/0174Igglybuff.png Normal/Fairy
Toughness: 4 Wounds: 4 [2 stages]
[wounds 2] Terastallization: Rock [wounds 2]
Raid Tokens 2
Ability: Cute Charm [The Pokémon may infatuate attackers that make direct contact with it.]
Moves
-Rollout(Rock): 1d4 [The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.]
-Defense Curl(Normal): 1d4 [The user curls up and boosts its Defense stat.]
-Disarming Voice(Fairy): 1d4 [Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.]
-Sing(Normal): 1d6
24: Magby
archives.bulbagarden.net/media/upload/0/00/0240Magby.png Fire
Toughness: 4 Wounds: 4 [2 stages]
[2 wounds] Terastallization: Fighting [wounds 2]
Raid Tokens 1
Ability: Flame Body[Contact with the Pokémon may burn the attacker.]
Moves
-Dynamic Punch(Fighting): 1d4 [The user attacks by punching the target with full concentrated power. This also confuses the target.]
-Fire Punch(Fire): 1d6 [The target is attacked with a fiery punch. This may also leave the target with a burn.]
-Flamethrower(Fire): 1d6 [The target is scorched with an intense blast of fire. This may also leave the target with a burn.]
-Clear Smog(Poison): 1d4 [The user attacks the target by throwing a clump of special mud. All stat changes are eliminated.]
25: Mantykearchives.bulbagarden.net/media/upload/2/28/0458Mantyke.png Water/Flying
Toughness: 4 Wounds: 4 [2 stages]
[2 wounds] Terastallization: Dragon [wounds 2]
Raid Tokens 1
Ability: Swift Swim [Boosts the Pokémon's Speed stat in rain.]
Moves
-Twister(Dragon): 1d4 [The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.]
-Water Pulse(Water): 1d4 [The user attacks the target with a pulsing blast of water. This may also confuse the target.]
-Air Slash(Flying): 1d4 [The user attacks with a blade of air that slices even the sky. This may also make the target flinch.]
-Double-Edge(Normal): 1d4
26: Mime Jr.
archives.bulbagarden.net/media/upload/2/2e/0439Mime_Jr.png Psychic/Fairy
Toughness: 4 Wounds: 4 [2 stages]
[2 wounds] Terastallization: Ice [2 wounds]
Raid Tokens 1
Ability: Soundproof [Soundproofing gives the Pokémon full immunity to all sound-based moves.]
Moves
-Icy Wind(Ice): 1d4 [The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.]
-Dazzling Gleam(Fairy): 1d4 [The user damages opposing Pokémon by emitting a powerful flash.]
-Reflect(Psychic): 1d6
-Confusion(type): 1d4 [The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.]
27: Muchlax
archives.bulbagarden.net/media/upload/5/57/0446Munchlax.png Normal
Toughness: 4 Wounds: 4 [2 stages]
[2 wounds] Terastallization: Ghost [2 wounds]
Raid Tokens 1
Ability: Thick Fat [The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.]
Moves
-Curse(Ghost): 1d4
-Shadow Ball(Ghost): 1d4 [The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.]
-Body Slam(type): 1d6 [The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis]
-Screech(Normal): 1d6 [An earsplitting screech harshly lowers the target's Defense stat.]
28: Pichu
archives.bulbagarden.net/media/upload/f/f3/0172Pichu.png Electric
Toughness: 4 Wounds: 4 [2 stages]
[2 stages] Terastallization: Fairy [2 wounds]
Raid Tokens 1
Ability: Static [The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.]
Moves
-Disarming Voice(Fairy): 1d4 [Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.]
-Charge(Electric): 1d6 [The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.]
-Thunder Shock(Electric): 1d6 [The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.]
-Charm(Fairy): 1d4 [The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.]
29: Smoochumarchives.bulbagarden.net/media/upload/c/c9/0238Smoochum.png Ice/Psychic
Toughness: 4 Wounds: 4 [2 stages]
[2 wounds] Terastallization: Dark [2 wounds]
Raid Tokens
Ability: Oblivious [The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.]
Moves
-Role Play(Psychic): 1d6 [The user mimics the target completely, copying the target's Ability.]
-Ice Punch(Ice): 1d4 [The target is attacked with an icy punch. This may also leave the target frozen.]
-Confusion(Psychic): 1d4 [The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.]
-Fake Tears(Dark): 1d4 [The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.]
30: Rioluarchives.bulbagarden.net/media/upload/b/b2/0447Riolu.png Fighting
Toughness: 4 Wounds: 4 [2 stages]
[2 wounds] Terastallization: steel [2 wounds]
Raid Tokens 2
Ability: Prankster [Gives priority to the Pokémon's status moves.]
Moves
-Bullet Punch(Steel): 1d4 [The user strikes the target with tough punches as fast as bullets. This move always goes first.]
-Work Up(Normal): 1d4 [The user is roused, and its Attack and Sp. Atk stats are boosted.]
-Vacuum Wave(Fighting): 1d6 [The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.]
-Rock Smash(Fighting): 1d6 [The user attacks with a punch. This may also lower the target's Defense stat.]
31: Togepiarchives.bulbagarden.net/media/upload/0/01/0175Togepi.png Fairy
Toughness: 4 Wounds: 4 [2 stages]
[2 wounds] Terastallization: Psychic [2 wounds]
Raid Tokens 1
Ability: Super Luck [The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.]
Moves
-Extrasensory(Psychic): 1d4 [The user attacks with an odd, unseeable power. This may also make the target flinch.]
-Moonblast(Fairy): 1d6 [Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.]
-Baby-Doll Eyes(Fairy): 1d6 [The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.]
-Calm Mind(Psychic): 1d4 [The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.]
32: Toxelarchives.bulbagarden.net/media/upload/f/fa/0848Toxel.png Electric/Poison
Toughness: 4 Wounds: 4 [2 stages]
[2 wounds] Terastallization: steel [2 wounds]
Raid Tokens 1
Ability: Static [The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.]
Moves
-Metal Sounds(Steel): 1d4
-Nuzzle(Electric): 1d4 [The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.]
-Acid(Poison): 1d4 [Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.]
-Endeavor(Normal): 1d4 [This attack move cuts down the target's HP to equal the user's HP.]
33: Tyrogue
archives.bulbagarden.net/media/upload/e/e5/0236Tyrogue.png Fighting
Toughness: 4 Wounds: 4 [2 stages]
[2 wounds] Terastallization: Fighting [2 wounds]
Raid Tokens 1
Ability: Guts [It's so gutsy that having a status condition boosts the Pokémon's Attack stat.]
Moves
-Counter(Fighting): 1d6
-Mach Punch(Fighting): 1d6 [The user throws a punch at blinding speed. This move always goes first.]
-High Jump Kick(Fighting): 1d6 [The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.]
-Vaccum Wave(Fighting): 1d6 [The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.]
34: Wynaut
archives.bulbagarden.net/media/upload/b/be/0360Wynaut.pngPsychic
Toughness: 4 Wounds: 4 [2 stages]
[2 wounds] Terastallization: Ghost [2 wounds]
Raid Tokens 1
Ability: Shadow Change [The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out.]
Moves
-Destiny Bond(Ghost): 1d4 [After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.]
-Safeguard(Normal): 1d4 [The user creates a protective field that prevents status conditions for five turns.]
-Counter(Fighting): 1d4
-Mirror Coat(Psychic): 1d6