New ItemsThis is probably the easiest thing to convert over, which is why it is the currently the most complete section. Most of the new Items will be for the Player Character (not sure how to handle this in regards to PC Pokémon to be honest).
palworld.fandom.com/wiki/Category:Items palworld.fandom.com/wiki/Technology Armors
palworld.fandom.com/wiki/Armor [Might want to adjust the prices?]Tropical Outfit
1 Money
Resistance to Fire Type Attacks, and resistance to Environmental Heat Effects
Tundra Outfit
1 Money
Resistance to Ice Type Attacks, and resistance to Environmental Cold Effects.
Pelt Armor2 Money
Grants +1 Toughness
Cold Resistance Pelt Armor
4 Money
Resistance to Ice Type Attacks, and resistance to Environmental Cold Effects.
Grants +1 Toughness
Heat Resistance Pelt Armror
4 Money
Resistance to Fire Type Attacks, and resistance to Environmental Heat Effects
Grants +1 Toughness
Metal Armor
2 Money
Grants Resistance/Weakness as a Steel Type
Heat Resistant Metal Armor
6 Money
Grants Resistance/Weakness as a Steel Type
Resistance to Fire Type Attacks, and resistance to Environmental Heat Effects
Cold Resistant Metal Armor
6 Money
Grants Resistance/Weakness as a Steel Type
Resistance to Ice Type Attacks, and resistance to Environmental Cold.
Refined Metal Armor
7 Money
+1 Toughness
Grants Resistance/Weakness as a Steel Type
Cold Resistant Refined Metal Armor
9 Money
+1 Toughness
Grants Resistance/Weakness as a Steel Type
Resistance to Ice Type Attacks, and resistance to Environmental Cold.
Heat Resistant Refined Metal Armor
9 Money
+1 Toughness
Grants Resistance/Weakness as a Steel Type
Resistance to Fire Type Attacks, and resistance to Environmental Heat Effects
Pal Metal Armor
[not sure what to have these be. Seems kind of redundant with everything that already exists]
Weapons
palworld.fandom.com/wiki/Weapons Should using/making weapons be limited by needing an Edge?
What about the Prices, too high, too low?Melee
Weapons give the user a “Wild Die” to the character while in Melee Combat. Money 2: Bat/Club d4
Money 3: Stone Axe/Spear d6
Money 4: Metal Axe/Spear d8
Money 5: Refined Metal Axe/Spear d10
Stun Baton
1d6 and applies the Paralyzes Effect as per Thunderwave.
-thus if the Pokemon would be immune to Thunderwave (aka, they are electric) they are immune to the stun effect of Stun Baton.
Bows
2 Money: Regular Bow d4
3 Money: Type/Elemental Bow d4+Type Bonus/Resistance
-Type Bows are made for a specific type. A Fire Bow can only shoot fire arrows.
-Should there be a limiting factor on using Elemental/Type Bows?Crossbows
Roll d6
4 Money: Regular [typeless] d6
6 Money: Type/Elemental d6+type/elemental bonus
-Should there be a limiting factor on using Elemental/Type Crossbows?Guns
8 Money: Muskets d8
16 Money: Handguns d10
24 Money: Assault Rifle d12
Utility
palworld.fandom.com/wiki/UtilityAccessories
palworld.fandom.com/wiki/Accessories Pendants give a Bonus to Attack, Defense, or Speed. Cost is Bonus*2
Example: A Pendants of +2 Defense would cost 4 Money.
Undershirts
Heat Undershirt: Resistance to Fire Type Attacks, and resistance to Environmental Heat Effects
Cold Undershirt: Resistance to Ice Type Attacks, and resistance to Environmental Cold.
Other?: Should there be other Undershirts?Rings grant Resistance to a specific Type/Element.
Example: A ring of Fire grants Resistance to Fire and ONLY Fire.
Pokemon/Pal Items
palworld.fandom.com/wiki/Category:Pal_Gear Gloves
Lets you Grab/Hold onto your Pokémon/Pal. The effect will vary depending on what you are holding onto. Each “Glove” must be made for a specific Species. Using a Glove with a Pokémon/Pal requires the “
Locked & Loaded” Edge.
Saddle
You can ride your Pokémon/Pal. Requires the “
Rider” Edge to use. Saddles are one of a kind and uniquely made. They are not just made per species, but for a specific individual of that Species.
Older versions of PokeyManz had a "Rider" Edge. But it was ruled as being Over Powered. But I still feel like there needs to be an edge to Ride your Pokemon/Pal. How to balance it without it being OP?