Ok, I just have to try this out! My only current experience with actually using a Lifepath Generator is with Cyberpunk Red. So lets see how this goes!
Starting states
Name: Yellow
Calling: [to be determined]
Attributes
Heart: d6 Fitness: d6 Research: d6 Tactics: d6
Toughness: 3
XP: 0
Advancements 0
Edges
-
Hindrances
-
Age 10 Term 1:
Academic School(d6) 3: All your time studying leaves you with a lot of Intelligence but not as much Wisdom, metaphorically speaking. Take the
Gullible hindrance.I'll put the die step into Research
Life Event: (2d6) 8: You gain an interest in a specific area of study, or pick up a hobby. You may take the Itemcrafter edge, or if you have the Professional Edge, take a free die step in your profession. If you do not have
Professional, you may take it now at d4.
I'll take the Professional Edge.
Name: Yellow
Calling: [to be determined]
Attributes
Heart: d6 Fitness: d6 Research: d8 Tactics: d6 Profession(
): d4
Toughness: 3
XP: 0
Advancements 2
Edges
-Professional
Hindrances
-Gullible[minor]
Age 12 Term 2: Battle School(d6) 1: Disaster strikes, be it from external influences like a sudden death in the family or internal influences like depression or burnout. If you choose to remain in school despite this, you grow cold and heartless.
Withdraw from school, or take the Partnerless hindrance. If you withdraw, do not take your die step, but you may still roll on the Life Events table.
Life Events (2d6) 3: A serious and sudden accident leaves you seriously injured, mentally or physically, whether a Pokémon attack blinds you or a traffic accident leaves you without a limb.
BLOODY HELL!? Ok, while I do NOT want the "Partnerless hinderance" but this is only my 2nd roll. I want to see how crazy I can make this Life path!
Name: Yellow Age 12
Calling: [to be determined]
Attributes
Heart: d6 Fitness: d6 Research: d8 Tactics: d6 Profession: d4
Toughness: 3
XP: 0
Advancements 0
Edges
-Professional
Hindrances
-Gullible[minor]
-Missing an Arm(Disability)[minor]
-Partnerless[Major]
Age 14 Term 3
Dojo (d6) 1: Disaster strikes, be it from external influences like a sudden death in the family or internal influences like depression or burnout, but you are forced to withdraw from school for this term. Do not take your die step, but you may still roll on the life events table.
Life Path (2d6); 5: A traumatic incident leaves you with a crippling fear. Take the
Phobia hindrance.
Name: Yellow Age 14
Calling: [to be determined]
Attributes
Heart: d6 Fitness: d6 Research: d8 Tactics: d6 Profession: d4
Toughness: 3
XP: 0
Advancements 0
Edges
-Professional
Hindrances
-Gullible[minor]
-Missing an Arm(Disability)[minor]
-Partnerless[Major]
-Phobia[minor?]
Age 16 Term 4
Performing Arts (d6) 6: You put on such an amazing performance that you are approached by a potential sponsor or studio after the show. You may take Organizational Ties.
I'll boost Heart
Life Path (2d6) 8: You gain an interest in a specific area of study, or pick up a hobby. You may take the Itemcrafter edge, or if you have the Professional Edge, take a free die step in your profession. If you do not have Professional, you may take it now at d4.
I'll choose to boost Professional
Name: Yellow Age 16
Calling: [to be determined]
Attributes
Heart: d8 Fitness: d6 Research: d8 Tactics: d6 Profession: d6
Toughness: 3
XP: 0
Advancements
Edges
-Professional
-Organizational Ties
Hindrances
-Gullible[minor]
-Missing an Arm(Disability)[minor]
-Partnerless[Major]
-Phobia[minor]
Term 5 I'll have this be the last term. But I have to roll for being old. (d6) 1; and I roll a 1!??!?!?!?!?
I have to stop character creation now
and gain the "Wrong" demographic Hinderance. I'll take away Fitness since Yellow did lose a limb.
Name: Yellow Age 18
Calling: [to be determined]
Attributes
Heart: d8 Fitness: - Research: d8 Tactics: d6 Profession: d6
Toughness: -
XP: 0
Advancements
Edges
-Professional
-Organizational Ties
-[Extra?]
Hindrances
-Gullible[minor]
-Missing an Arm(Disability)[minor]
-Partnerless[Major]
-Phobia[minor]
-Wrong Demographic[Major]
Rolling for starter(d20) 8 Ghost: Since I get to PICK the starter, I'll pick Litwick. Not JUST because I think it is cute/cool/awesome but also because it is a 3 form Evolution.
But after going through this, I have a few notes.
1) For the Life event where you LOSE A LIMB! You might want to specify that you gain the "Disability" Hinderance. I'm assuming you would, but it should be written out.
2) Starting stats: Normal trainer creation has stats start at d6, with you having the option to drop one to increase another. The starting stats for a trainer at Age 10 should be spelled out. Are they all supposed to start at d6 like in normal creation or d4?
3) Yellow has enough Hinderances where he could have another Edge. I'm not sure If I get to pick another Edge, get a boost, or am just SOL? This might want to be cleared up.
All in all, this was kind of neat. I would NOT want to actually play as "Yellow" because that was BRUTAL! Maybe I just got horrible luck (I did roll a lot of 1s) but I'd suggest trying to make it less brutal. My only other experience with Life Path Generation is with Cyberpunk Red which doesn't have anything nearly as brutal as this.